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Meditation is a feature that allows you to reset your in-game process in exchange for faster future progress. It transforms Unrealized Wisdom gained from finishing missions in Planet Patrol into Nuggets of Wisdom, which can be used to purchase and upgrade Scrolls. There are some exclusive conversations with the S.M.U.T from doing meditation.

The first Scroll starts at 3 Nuggets of Wisdom, and each one costs 6 times more than the previous one up to the 4th Scroll. The cost scaling goes up by 3 every 4 Scrolls. There are currently 39 Scrolls in game. The first Scroll is guaranteed to be the Scroll of Gradual Growth, but every Scroll after that is random.

Scrolls (except for the first) can be refunded for 250 Dragon Tokens, returning all Nuggets of Wisdom spent on purchasing and upgrading it. It is recommended to get at least 8 Unrealized Wisdom before the first meditation.

In the effect and price formulas, x refers to the level of the scroll.

Scroll Scribing Costs
Scroll # Scribing Cost (in Wisdom)
1 3
2 18
3 108
4 648
5 5,832
6 52,488
7 472,392
8 4.25M
9 51.02M
10 612.22M
11 7.35B
12 88.16B
13 1.32T
14 19.84T
15 297.54T
16 4.46Q
17 80.34Q
18 1,446Q
19 26,029Q
20 468,517Q
21 9.84Q1
22 206.62Q1
23 4,339Q1
24 91,118Q1
25 2.19Q2
26 52.48Q2
27 1,260Q2
28 30,231Q2
29 816,227Q2
30 22.04Q3
31 595.03Q3
32 16,066Q3
33 481,974Q3
34 14.46Q4
35 433.8Q4
36 13,013Q4
37 429,439Q4
38 14.17Q5
39 467,659Q5

List of Scrolls[]

Experience Scrolls (Green)[]

Scroll of Gradual Growth
Adds ( 0.75 + 0.85 * x ) on top of your Scrolls XP multiplier, plus an additional 25% bonus to that multiplier per meditation (max 5), where x = scroll level

Scroll caps at level 5

Upgrade cost for next level = 5 * x

Total upgrade cost to reach scroll level x = 5 * ( x ) * ( x - 1 ) / 2

Level Adds X on top of your Scrolls XP multiplier, plus an additional 25% bonus to that multiplier per meditation (max 5) To Next Level Total Cost
1 1.6 5 0
2 2.45 10 5
3 3.3 15 15
4 4.15 20 30
5 5 - 50
Scroll of Minimizing Brain Damage
Multiplies XP bonus by ( 1 + 1.15^( x - 1 ) ), where x = scroll level

Upgrade cost for next level = floor( 10 * 2.5^( x - 1 ) )

Total upgrade cost to reach scroll level x = 20/3 * ( 2.5^( x - 1 ) - 1 )

Level Multiplies XP bonus by X To Next Level Total Cost
1 2 10 0
2 2.15 25 10
3 2.32 62 35
4 2.52 156 97
5 2.75 390 253
6 3.01 976 643
7 3.31 2,441 1,619
8 3.66 6,104 4,060
9 4.06 15,259 10,164
10 4.52 38,147 25,423
11 5.05 95,367 63,570
12 5.65 238,419 158,937
13 6.35 596,046 397,356
14 7.15 1.49M 993,402
15 8.08 3.73M 2.48M
16 9.14 9.31M 6.21M
17 10.36 23.28M 15.52M
18 11.76 58.21M 38.81M
19 13.38 145.5M 97.01M
20 15.23 363.8M 242.5M
Scroll of Brain Eating
Increases XP bonus by ( 20 * x )% for each boss kill, where x = scroll level

Upgrade cost for next level = 18 * 2^( x - 1 )

Total upgrade cost to reach scroll level x = 18 * ( 2^( x - 1 ) - 1 )

Level Increases XP bonus by X% for each boss kill To Next Level Total Cost
1 20% 18 0
2 40% 36 18
3 60% 72 54
4 80% 144 126
5 100% 288 270
6 120% 576 558
7 140% 1,152 1,134
8 160% 2,304 2,286
9 180% 4,608 4,590
10 200% 9,216 9,198
11 220% 18,432 18,414
12 240% 36,864 36,846
13 260% 73,728 73,710
14 280% 147,456 147,438
15 300% 294,912 294,894
16 320% 589,824 589,806
17 340% 1.18M 1,18M
18 360% 2.36M 2.36M
19 380% 4.72M 4.72M
20 400% 9.44M 9.44M
Scroll of Getting Old
Increases XP gained by ( 50 * ( x + 1 ) )% for each day you've played, where x = scroll level

Upgrade cost for next level = 18 * 2^( x - 1 )

Total upgrade cost to reach scroll level x = 18 * ( 2^( x - 1 ) - 1 )

Level Increases XP bonus by X% for each day you've played To Next Level Total Cost
1 100% 18 0
2 150% 36 18
3 200% 72 54
4 250% 144 126
5 300% 288 270
6 350% 576 558
7 400% 1,152 1,134
8 450% 2,304 2,286
9 500% 4,608 4,590
10 550% 9,216 9,198
11 600% 18,432 18,414
12 650% 36,864 36,846
13 700% 73,728 73,710
14 750% 147,456 147,438
15 800% 294,912 294,894
16 850% 589,824 589,806
17 900% 1.18M 1.18M
18 950% 2.36M 2.36M
19 1,000% 4.72M 4.72M
20 1,050% 9.44M 9.44M
Scroll of Serious Dedication
Increases XP gained by ( 25 * ( x + 3 ) )% for each time you've meditated, where x = scroll level

Upgrade cost for next level = 18 * 2^( x - 1 )

Total upgrade cost to reach scroll level x = 18 * ( 2^( x - 1 ) - 1 )

Level Increases XP bonus by X% for each time you've meditated To Next Level Total Cost
1 100% 18 0
2 125% 36 18
3 150% 72 54
4 175% 144 126
5 200% 288 270
6 225% 576 558
7 250% 1,152 1,134
8 275% 2,304 2,286
9 300% 4,608 4,590
10 325% 9,216 9,198
11 350% 18,432 18,414
12 375% 36,864 36,846
13 400% 73,728 73,710
14 425% 147,456 147,438
15 450% 294,912 294,894
16 475% 589,824 589,806
17 500% 1.18M 1.18M
18 525% 2.36M 2.36M
19 550% 4.72M 4.72M
20 575% 9.44M 9.44M
Scroll of Doing More With Less
Reduces XP needed to level up by ( 1.25 * x ), where x = scroll level

Scroll caps at level 40

Upgrade cost for next level = floor(28 * 1.15^(X-1) - 23)

Total upgrade cost to reach scroll level x =

Level Divides experience required by X To Next Level Total Cost
1 1.25 5 0
2 2.5 9 5
3 3.75 14 14
4 5 19 28
5 6.25 25 47
6 7.5 32 72
7 8.75 41 104
8 10 51 145
9 11.25 62 196
10 12.5 75 258
11 13.75 90 333
12 15 107 423
13 16.25 126 530
14 17.5 149 656
15 18.75 175 805
16 20 204 980
17 21.25 239 1,184
18 22.5 278 1,423
19 23.75 323 1,701
20 25 375 2,024
21 26.25 435 2,399
22 27.5 504 2,834
23 28.75 583 3,338
24 30 674 3,921
25 31.25 778 4,595
26 32.5 898 5,373
27 33.75 1,037 6,271
28 35 1,196 7,308
29 36.25 1,379 8,504
30 37.5 1,589 9,883
31 38.75 1,831 11,472
32 40 2,109 13,303
33 41.25 2,429 15,412
34 42.5 2,797 17,841
35 43.75 3,220 20,638
36 45 3,706 23,858
37 46.25 4,265 27,564
38 47.5 4,908 31,829
39 48.75 5,648 36,737
40 50 - 42,385

Gold Scrolls (Gold)[]

Scroll of Skillful Mugging
Multiplies gold drops by ( 1 + 0.5 * 1.25^( x - 1 ) ), where x = scroll level

Upgrade cost for next level = 6 * 4^( x - 1 )

Total upgrade cost to reach scroll level x = 2 * ( 4^( x - 1 ) - 1 )

Level Multiplies gold drops by X To Next Level Total Cost
1 1.5 6 0
2 1.58 24 6
3 1.66 96 30
4 1.76 384 126
5 1.87 1,536 510
6 2.01 6,144 2,046
7 2.16 24,576 8,190
8 2.33 98,304 32,766
9 2.53 393,216 131,070
10 2.76 1.57M 524,286
11 3.02 6.29M 2.10M
12 3.33 25.17M 8.39M
13 3.68 100.66M 33.55M
14 4.08 402.65M 134.22M
15 4.54 1.61B 536.87M
16 5.07 6.44B 2.15B
17 5.68 25.77B 8.59B
18 6.38 103.08B 34.36B
19 7.19 412.32B 137.44B
20 8.12 1.65T 549.76B
Scroll of Fencing People's Rings
Increases gold drops by ( 10 * x )% for each boss killed (resets on Meditation), where x = scroll level

Upgrade cost for next level = 14 * 2^( x - 1 )

Total upgrade cost to reach scroll level x = 14 * ( 2^( x - 1 ) - 1 )

Level Increases gold drops by X% for each boss kill To Next Level Total Cost
1 10% 14 0
2 20% 28 14
3 30% 56 42
4 40% 112 98
5 50% 224 210
6 60% 448 434
7 70% 896 882
8 80% 1,792 1,778
9 90% 3,584 3,570
10 100% 7,168 7,154
11 110% 14,336 14,322
12 120% 28,672 28,658
13 130% 57,344 57,330
14 140% 114,688 114,674
15 150% 229,376 229,362
16 160% 458,752 458,738
17 170% 917,504 917,490
18 180% 1.84M 1.83M
19 190% 3.67M 3.67M
20 200% 7.34M 7.34M
Scroll of Compound Interest
Increases gold drops by ( 25 + 25 * x )% for every day played, where x = scroll level

Upgrade cost for next level = 14 * 2^( x - 1 )

Total upgrade cost to reach scroll level x = 14 * ( 2^( x - 1 ) - 1 )

Level Increases gold drops by X% for each day you've played To Next Level Total Cost
1 50% 14 0
2 75% 28 14
3 100% 56 42
4 125% 112 98
5 150% 224 210
6 175% 448 434
7 200% 896 882
8 225% 1,792 1,778
9 250% 3,584 3,570
10 275% 7,168 7,154
11 300% 14,336 14,322
12 325% 28,672 28,658
13 350% 57,344 57,330
14 375% 114,688 114,674
15 400% 229,376 229,362
16 425% 458,752 458,738
17 450% 917,504 917,490
18 475% 1.84M 1.83M
19 500% 3.67M 3.67M
20 525% 7.34M 7.34M
Scroll of Long Term Investment
Increases gold drops by ( 30 + 20 * x )% for every meditation (+20%/lvl), where x = scroll level

Upgrade cost for next level = 14 * 2^( x - 1 )

Total upgrade cost to reach scroll level x = 14 * ( 2^( x - 1 ) - 1 )

Level Increases gold drops by X% for each time you've meditated To Next Level Total Cost
1 50% 14 0
2 70% 28 14
3 90% 56 42
4 110% 112 98
5 130% 224 210
6 150% 448 434
7 170% 896 882
8 190% 1,792 1,778
9 210% 3,584 3,570
10 230% 7,168 7,154
11 250% 14,336 14,322
12 270% 28,672 28,658
13 290% 57,344 57,330
14 310% 114,688 114,674
15 330% 229,376 229,362
16 350% 458,752 458,738
17 370% 917,504 917,490
18 390% 1.84M 1.83M
19 410% 3.67M 3.67M
20 430% 7.34M 7.34M
Scroll of Eating the Rich
Multiplies boss gold drops by ( 1 + 0.3 * x ), where x = scroll level

Upgrade cost for next level = Price: 18 * 5^( x - 1 )

Total upgrade cost to reach scroll level x = 4.5 * ( 5^( x - 1 ) - 1 )

Level Multiplies boss gold drops by X To Next Level Total Cost
1 1.3 18 0
2 1.6 90 18
3 1.9 450 108
4 2.2 2,250 558
5 2.5 11,250 2,808
6 2.8 56,250 14,058
7 3.1 281,250 70,308
8 3.4 1.41M 351,558
9 3.7 7.03M 1.76M
10 4 35.16M 8.79M
11 4.3 175.78M 43.95M
12 4.6 878.91M 219.73M
13 4.9 4.39B 1.10B
14 5.2 21.97B 5.49B
15 5.5 109.86B 27.47B
16 5.8 549.32B 137.33B
17 6.1 2.75T 686.65B
18 6.4 13.73T 3.43T
19 6.7 68.66T 17.17T
20 7 343.32T 85.83T
Scroll of Also Eating the Poor
Multiplies regular enemy gold drops by ( 1 + 0.3 * x ), where x = scroll level

Upgrade cost for next level = Price: 18 * 5^( x - 1 )

Total upgrade cost to reach scroll level x = 4.5 * ( 5^( x - 1 ) - 1 )

Level Multiplies regular enemy gold drops by X To Next Level Total Cost
1 1.3 18 0
2 1.6 90 18
3 1.9 450 108
4 2.2 2,250 558
5 2.5 11,250 2,808
6 2.8 56,250 14,058
7 3.1 281,250 70,308
8 3.4 1.41M 351,558
9 3.7 7.03M 1.76M
10 4 35.16M 8.79M
11 4.3 175.78M 43.95M
12 4.6 878.91M 219.73M
13 4.9 4.39B 1.10B
14 5.2 21.97B 5.49B
15 5.5 109.86B 27.47B
16 5.8 549.32B 137.33B
17 6.1 2.75T 686.65B
18 6.4 13.73T 3.43T
19 6.7 68.66T 17.17T
20 7 343.32T 85.83T
Scroll of Wage Theft
Divides gym upgrade costs by ( 1.25 * x ), where x = scroll level

Scroll caps at level 40

Upgrade cost for next level = 15 * 2^( x - 1 )

Total upgrade cost to reach scroll level x = 15 * ( 2^( x - 1 ) - 1 )

Level Divides gym upgrade costs by X To Next Level Total Cost
1 1.25 15 0
2 2.5 30 15
3 3.75 60 45
4 5 120 105
5 6.25 240 225
6 7.5 480 465
7 8.75 960 945
8 10 1,920 1,905
9 11.25 3,840 3,825
10 12.5 7,680 7,665
11 13.75 15,360 15,345
12 15 30,720 30,705
13 16.25 61,440 61,425
14 17.5 122,880 122,865
15 18.75 245,760 245,745
16 20 491,520 491,505
17 21.25 983,040 983,025
18 22.5 1.97M 1.97M
19 23.75 3.93M 3.93M
20 25 7.86M 7.86M
21 26.25 15.73M 15.73M
22 27.5 31.46M 31.46M
23 28.75 62.91M 62.91M
24 30 125.83M 125.83M
25 31.25 251.66M 251.66M
26 32.5 503.32M 503.32M
27 33.75 1.01B 1.01B
28 35 2.01B 2.01B
29 36.25 4.03B 4.03B
30 37.5 8.05B 8.05B
31 38.75 16.11B 16.11B
32 40 32.21B 32.21B
33 41.25 64.42B 64.42B
34 42.5 128.85B 128.85B
35 43.75 257.70B 257.70B
36 45 515.40B 515.40B
37 46.25 1.03T 1.03T
38 47.5 2.06T 2.06T
39 48.75 4.12T 4.12T
40 50 - 8.25T
Scroll of Black Friday
Divides shop prices by ( 1.25 * x ), where x = scroll level

Scroll caps at level 40

Upgrade cost for next level = 15 * 2^( x - 1 )

Total upgrade cost to reach scroll level x = 15 * ( 2^( x - 1 ) - 1 )

Level Divides gym upgrade costs by X To Next Level Total Cost
1 1.25 15 0
2 2.5 30 15
3 3.75 60 45
4 5 120 105
5 6.25 240 225
6 7.5 480 465
7 8.75 960 945
8 10 1,920 1,905
9 11.25 3,840 3,825
10 12.5 7,680 7,665
11 13.75 15,360 15,345
12 15 30,720 30,705
13 16.25 61,440 61,425
14 17.5 122,880 122,865
15 18.75 245,760 245,745
16 20 491,520 491,505
17 21.25 983,040 983,025
18 22.5 1.97M 1.97M
19 23.75 3.93M 3.93M
20 25 7.86M 7.86M
21 26.25 15.73M 15.73M
22 27.5 31.46M 31.46M
23 28.75 62.91M 62.91M
24 30 125.83M 125.83M
25 31.25 251.66M 251.66M
26 32.5 503.32M 503.32M
27 33.75 1.01B 1.01B
28 35 2.01B 2.01B
29 36.25 4.03B 4.03B
30 37.5 8.05B 8.05B
31 38.75 16.11B 16.11B
32 40 32.21B 32.21B
33 41.25 64.42B 64.42B
34 42.5 128.85B 128.85B
35 43.75 257.70B 257.70B
36 45 515.40B 515.40B
37 46.25 1.03T 1.03T
38 47.5 2.06T 2.06T
39 48.75 4.12T 4.12T
40 50 - 8.25T

Wisdom Scrolls (Purple)[]

Scroll of Insightful Insights
Multiplies Unrealised Wisdom drops by ( 1 + 0.5 * 1.15^( x - 1 ) ), where x = scroll level

Upgrade cost for next level = 20 * 2.5^( x - 1 )

Total upgrade cost to reach scroll level x = 40/3 * ( 2.5^( x - 1 ) - 1 )

Level Multiplies Unrealised Wisdom drops by X To Next Level Total Cost
1 1.5 20 0
2 1.58 50 20
3 1.66 125 70
4 1.76 312.5 195
5 1.87 781.3 507.5
6 2.01 1,953 1,289
7 2.16 4,883 3,242
8 2.33 12,207 8,125
9 2.53 30,518 20,332
10 2.76 76,294 50,849
11 3.02 190,735 127,143
12 3.33 476,837 317,878
13 3.68 1.19M 794,715
14 4.08 2.98M 1.99M
15 4.54 7.45M 4.97M
16 5.07 18.63M 12.42M
17 5.68 46.57M 31.04M
18 6.38 116.42M 77.61M
19 7.19 291.04M 194.03M
20 8.12 727.60M 485.06M
Scroll of Extracting Wisdom Teeth
Increases Unrealised Wisdom drops by x% for every boss killed (resets on Meditation), where x = scroll level

Upgrade cost for next level = 115 * 1.5^( X - 1 )

Total upgrade cost to reach scroll level x =

Level Increases Unrealised Wisdom drops by X% for boss kill To Next Level Total Cost
1 1% 115 0
2 2% 173 115
3 3% 259 288
4 4% 388 546
5 5% 582 934
6 6% 873 1,517
7 7% 1,310 2,390
8 8% 1,965 3,700
9 9% 2,947 5,665
10 10% 4,421 8,612
11 11% 6,631 13,033
12 12% 9,947 19,664
13 13% 14,921 29,612
14 14% 22,381 44,532
15 15% 33,572 66,914
16 16% 50,358 100,486
17 17% 75,537 150,843
18 18% 113,305 226,380
19 19% 169,958 339,685
20 20% 254,936 509,643
Scroll of Janet Weiss
Increases Unrealised Wisdom drops by ( 8 + 2 * x )% for every day played, where x = scroll level

Upgrade cost for next level = 115 * 1.5^( X - 1 )


Total upgrade cost to reach scroll level x =

Level Increases Unrealised Wisdom drops by X% for each day you've played To Next Level Total Cost
1 10% 115 0
2 12% 173 115
3 14% 259 288
4 16% 388 546
5 18% 582 934
6 20% 873 1,517
7 22% 1,310 2,390
8 24% 1,965 3,700
9 26% 2,947 5,665
10 28% 4,421 8,612
11 30% 6,631 13,033
12 32% 9,947 19,664
13 34% 14,921 29,612
14 36% 22,381 44,532
15 38% 33,572 66,914
16 40% 50,358 100,486
17 42% 75,537 150,843
18 44% 113,305 226,380
19 46% 169,958 339,685
20 48% 254,936 509,643
Scroll of Groundhog Day
Increases Unrealised Wisdom drops by ( 8 + 2 * x )% for each Meditation, where x = scroll level

Upgrade cost for next level = 115 * 1.5^( X - 1 )

Total upgrade cost to reach scroll level x =

Level Increases Unrealised Wisdom drops by X% for each time you've meditated To Next Level
1 10% 115 0
2 12% 173 115
3 14% 259 288
4 16% 388 546
5 18% 582 934
6 20% 873 1,517
7 22% 1,310 2,390
8 24% 1,965 3,700
9 26% 2,947 5,665
10 28% 4,421 8,612
11 30% 6,631 13,033
12 32% 9,947 19,664
13 34% 14,921 29,612
14 36% 22,381 44,532
15 38% 33,572 66,914
16 40% 50,358 100,486
17 42% 75,537 150,843
18 44% 113,305 226,380
19 46% 169,958 339,685
20 48% 254,936 509,643

Beastmaster Scrolls (Maroon)[]

Scroll of Easy Soul Juicing
Divides Beastmaster upgrade cost by ( 5 * x ), where x = scroll level

Upgrade cost for next level = 8 * 1.2^( x - 1 )

Total upgrade cost to reach scroll level x = 40 * ( 1.2^( x - 1 ) - 1 )

Level Divides Beastmaster upgrade cost by X To Next Level Total Cost
1 5 8 0
2 10 9.6 8
3 15 11.52 17.6
4 20 13.82 29.12
5 25 16.59 42.94
6 30 19.91 59.53
7 35 23.89 79.44
8 40 28.67 103.3
9 45 34.40 132.0
10 50 41.28 166.4
11 55 49.53 207.7
12 60 59.44 257.2
13 65 71.33 316.6
14 70 85.59 388.0
15 75 102.7 473.6
16 80 123.3 576.3
17 85 147.9 699.5
18 90 177.5 847.4
19 95 213.0 1,025
20 100 255.6 1,238
30 150 1,583 7,873
40 200 9,798 48,952
50 250 60,670 303,308
75 375 5.79M 28.94M
100 500 552.12M 2.76B
150 750 5.02T 25.12T
200 1000 45.73Q 228.63Q
250 1250 416,122Q 2.08Q1
300 1500 3,787Q1 18,934Q1
350 1750 34.46Q2 172.31Q2
400 2000 313,622Q2 1.57Q3
450 2250 2,854Q3 14,271Q3
500 2500 25.97Q4 129.87Q4
Scroll of Ectoplasmic Replication
Increases Beastmaster Upgrade exponent by ( 2.5 * x )%, where x = scroll level

Scroll caps at level 15

Upgrade cost for next level = 50 * 20^( x - 1 )

Total upgrade cost to reach scroll level x = 50/19 * ( 20^( x - 1 ) - 1 )

Level Increases Beastmaster Upgrade exponent by X% To Next Level Total Cost
1 2.5% 50 0
2 5% 1,000 50
3 7.5% 20,000 1,050
4 10% 400,000 21,050
5 12.5% 8.00M 421,050
6 15% 160.00M 8.42M
7 17.5% 3.20B 168.42M
8 20% 64.00B 3.37B
9 22.5% 1.28T 67.37B
10 25% 25.60T 1.35T
11 27.5% 512.00T 26.95T
12 30% 10.24Q 538.95T
13 32.5% 204.80Q 10.78Q
14 35% 4,096Q 215.58Q
15 37.5% - 4,312Q
Scroll of Soul Data 21B921
Increases Beastmaster XP bonus by ( 15 + 5 * x )% for each completed Beastmaster entry with an 'XP' bonus type (multiplicatively), where x = scroll level

Upgrade cost for next level = 6 * 6^( x - 1 )

Total upgrade cost to reach scroll level x = 50/19 * ( 20^( x - 1 ) - 1 )

Level Increases Beastmaster XP bonus by X% for each completed Beastmaster entry with an 'XP' bonus type To Next Level Total Cost
1 20% 6 0
2 25% 36 6
3 30% 216 42
4 35% 1,296 258
5 40% 7,776 1,554
6 45% 46,656 9,330
7 50% 279,936 55,986
8 55% 1.68M 335,922
9 60% 10.08M 2.02M
10 65% 60.47M 12.09M
11 70% 362.80M 72.56M
12 75% 2.18B 435.36M
13 80% 13.06B 2.61B
14 85% 78.36B 15.67B
15 90% 470.18B 94.04B
16 95% 2.82T 564.22B
17 100% 16.93T 3.39T
18 105% 101.56T 20.31T
19 110% 609.36T 121.87T
20 115% 3.66Q 731.23T
Scroll of Soul Data F0EF31
Increases Beastmaster gold bonus by ( 15 + 5 * x )% for each completed Beastmaster entry with a 'GOLD' bonus type (multiplicatively), where x = scroll level

Upgrade cost for next level = 6 * 6^( x - 1 )

Total upgrade cost to reach scroll level x = 50/19 * ( 20^( x - 1 ) - 1 )

Level Increases Beastmaster gold bonus by X% for each completed Beastmaster entry with a 'GOLD' bonus type To Next Level Total Cost
1 20% 6 0
2 25% 36 6
3 30% 216 42
4 35% 1,296 258
5 40% 7,776 1,554
6 45% 46,656 9,330
7 50% 279,936 55,986
8 55% 1.68M 335,922
9 60% 10.08M 2.02M
10 65% 60.47M 12.09M
11 70% 362.80M 72.56M
12 75% 2.18B 435.36M
13 80% 13.06B 2.61B
14 85% 78.36B 15.67B
15 90% 470.18B 94.04B
16 95% 2.82T 564.22B
17 100% 16.93T 3.39T
18 105% 101.56T 20.31T
19 110% 609.36T 121.87T
20 115% 3.66Q 731.23T
Scroll of Soul Data 8F309E
Increases Beastmaster Unrealised Wisdom bonus by ( 15 + 5 * x )% for each completed Beastmaster entry with a 'WISDOM' bonus type, where x = scroll level

Upgrade cost for next level = 6 * 6^( x - 1 )

Total upgrade cost to reach scroll level x = 50/19 * ( 20^( x - 1 ) - 1 )

Level Increases Beastmaster Unrealised Wisdom bonus by X% for each completed Beastmaster entry with a 'WISDOM' bonus type To Next Level Total Cost
1 20% 6 0
2 25% 36 6
3 30% 216 42
4 35% 1,296 258
5 40% 7,776 1,554
6 45% 46,656 9,330
7 50% 279,936 55,986
8 55% 1.68M 335,922
9 60% 10.08M 2.02M
10 65% 60.47M 12.09M
11 70% 362.80M 72.56M
12 75% 2.18B 435.36M
13 80% 13.06B 2.61B
14 85% 78.36B 15.67B
15 90% 470.18B 94.04B
16 95% 2.82T 564.22B
17 100% 16.93T 3.39T
18 105% 101.56T 20.31T
19 110% 609.36T 121.87T
20 115% 3.66Q 731.23T

Gear and Collectibles Scrolls (Grey)[]

Scroll of Experiential Tailoring
Multiplies XP bonus from equipment by ( 2.5 + 0.5 * x ), where x = scroll level

Upgrade cost for next level = 20 * 2^( x - 1 )

Total upgrade cost to reach scroll level x = 20 * ( 2^( x - 1 ) - 1 )

Level Multiplies XP bonus from equipment by X To Next Level Total Cost
1 3 20 0
2 3.5 40 20
3 4 80 60
4 4.5 160 140
5 5 320 300
6 5.5 640 620
7 6 1,280 1,260
8 6.5 2,560 2,540
9 7 5,120 5,100
10 7.5 10,240 10,220
11 8 20,480 20,460
12 8.5 40,960 40,940
13 9 81,920 81,900
14 9.5 163,840 163,820
15 10 327,680 327,660
16 10.5 655,360 655,340
17 11 1.31M 1.31M
18 11.5 2.62M 2.62M
19 12 5.24M 5.24M
20 12.5 10.49M 10.49M
Scroll of Looking Good and Making Bank
Multiplies gold bonus from equipment by ( 2.5 + 0.5 * x ), where x = scroll level

Upgrade cost for next level = 20 * 2^( x - 1 )

Total upgrade cost to reach scroll level x = 20 * ( 2^( x - 1 ) - 1 )

Level Multiplies gold bonus from equipment by X To Next Level Total Cost
1 3 20 0
2 3.5 40 20
3 4 80 60
4 4.5 160 140
5 5 320 300
6 5.5 640 620
7 6 1,280 1,260
8 6.5 2,560 2,540
9 7 5,120 5,100
10 7.5 10,240 10,220
11 8 20,480 20,460
12 8.5 40,960 40,940
13 9 81,920 81,900
14 9.5 163,840 163,820
15 10 327,680 327,660
16 10.5 655,360 655,340
17 11 1.31M 1.31M
18 11.5 2.62M 2.62M
19 12 5.24M 5.24M
20 12.5 10.49M 10.49M
Scroll of Secret Power
Multiplies XP and gold bonus from underwear (sports bra, thong, bikini bottom, comfy undies) (Max of 1 piece) by ( 3.5 + 1.5 * x ), where x = scroll level

Upgrade cost for next level = 40 * 5^( x - 1 )

Total upgrade cost to reach scroll level x = 10 * ( 5^( x - 1 ) - 1 )

Level Multiplies XP and gold bonus from worn underwear/bra (max 1) by X To Next Level Total Cost
1 5 40 0
2 6.5 200 40
3 8 1,000 240
4 9.5 5,000 1,240
5 11 25,000 6,240
6 12.5 125,000 31,240
7 14 625,000 156,240
8 15.5 3.13M 781,240
9 17 15.63M 3.91M
10 18.5 78.13M 19.53M
11 20 390.63M 97.66M
12 21.5 1.95B 488.28M
13 23 9.77B 2.44B
14 24.5 48.83B 12.21B
15 26 244.14B 61.04B
16 27.5 1.22T 305.18B
17 29 6.10T 1.53T
18 30.5 30.52T 7.63T
19 32 152.59T 38.15T
20 33.5 762.94T 190.73T
Scroll of Power Dressing (1-7)
Multiplies XP and gold bonuses from (first/second/third/etc...) equipped item by ( 2.5 + 0.5 * x ), where x = scroll level

Upgrade cost for next level = 12 * 1.7^( x - 1 ) * 2^( N - 1 ), where N is the Power Dressing Scroll number. Power Dressing 2 costs twice as much to upgrade as Power Dressing 1, Power Dressing 3 costs twice as much to upgrade as Power Dressing 2 and so on.

Total upgrade cost to reach scroll level x = 120/7 * ( 1.7^( x - 1 ) - 1 ) * 2^( N - 1 )

Level Multiplies XP and gold bonus from 1st equipped item by X To Next Level Total Cost
1 3 12 0
2 3.5 20.4 12
3 4 34.68 32.4
4 4.5 58.96 67.08
5 5 100.2 126.0
6 5.5 170.4 226.3
7 6 289.7 396.6
8 6.5 492.4 686.3
9 7 837.1 1,179
10 7.5 1,423 2,016
11 8 2,419 3,439
12 8.5 4,113 5,858
13 9 6,991 9,971
14 9.5 11,885 16,962
15 10 20,205 28,848
16 10.5 34,349 49,053
17 11 58,393 83,402
18 11.5 99,269 141,795
19 12 168,757 241,064
20 12.5 286,887 409,821
Scroll of Hoarding
Multiplies all Collections bonuses by ( 1 + 0.5 * x ), where x = scroll level

Upgrade cost for next level = 14 * 1.8^( x - 1 )

Total upgrade cost to reach scroll level x = 17.5 * ( 1.8^( x - 1 ) - 1 )

Level Multiplies all Collections bonuses by X To Next Level Total Cost
1 1.5 14 0
2 2 25.2 14
3 2.5 45.36 39.2
4 3 81.65 84.56
5 3.5 147.0 166.2
6 4 264.5 313.2
7 4.5 476.2 577.7
8 5 857.1 1054
9 5.5 1543 1911
10 6 2777 3454
11 6.5 4999 6231
12 7 8998 11229
13 7.5 16196 20227
14 8 29152 36423
15 8.5 52474 65575
16 9 94453 118049
17 9.5 170015 212502
18 10 306028 382517
19 10.5 550850 688545
20 11 991529 1.24M
Scroll of Recognizing Good Stuff
Increases chance for Item Set collectibles to drop from story bosses by ( 5 * x )%, where x = scroll level

Scroll caps at level 20

Upgrade cost for next level = 8 * 5^( x - 1 )

Total upgrade cost to reach scroll level x = 2 * ( 5^( x - 1 ) - 1 )

Level Increases chance for Item Set collectibles to drop from story bosses by X% To Next Level Total Cost
1 0.05 8 0
2 0.1 40 8
3 0.15 200 48
4 0.2 1,000 248
5 0.25 5,000 1,248
6 0.3 25,000 6,248
7 0.35 125,000 31,248
8 0.4 625,000 156,248
9 0.45 3.13M 781,248
10 0.5 15.63M 3.91M
11 0.55 78.13M 19.53M
12 0.6 390.63M 97.66M
13 0.65 1.95B 488.28M
14 0.7 9.77B 2.44B
15 0.75 48.83B 12.21B
16 0.8 244.14B 61.04B
17 0.85 1.22T 305.18B
18 0.9 6.10T 1.53T
19 0.95 30.52T 7.63T
20 1 - 38.15T

Utility Scrolls (Aqua)[]

Scroll of Bleeding But Still Okay
Increases health by ( 5 * x )%, where x = scroll level

Scroll caps at level 10

Upgrade cost for next level = 5 * 3^( x - 1 )

Total upgrade cost to reach scroll level x = 2.5 * ( 3^( x - 1 ) - 1 )

Level Increases max health by X% To Next Level Total Cost
1 5% 5 0
2 10% 15 5
3 15% 45 20
4 20% 135 65
5 25% 405 200
6 30% 1,215 605
7 35% 3,645 1,820
8 40% 10,935 5,465
9 45% 32,805 16,400
10 50% - 49,205
Scroll of Impressive Longevity
Decreases stamina consumption by ( 5 * x )%, where x = scroll level

Scroll caps at level 10

Upgrade cost for next level = 5 * 3^( x - 1 )

Total upgrade cost to reach scroll level x = 2.5 * ( 3^( x - 1 ) - 1 )

Level Decreases stamina consumption by X% To Next Level Total Cost
1 5% 5 0
2 10% 15 5
3 15% 45 20
4 20% 135 65
5 25% 405 200
6 30% 1,215 605
7 35% 3,645 1,820
8 40% 10,935 5,465
9 45% 32,805 16,400
10 50% - 49,205
Scroll of Ki Mastery
Decreases DASH and SUPER DASH ki usage and increases max ki by ( 5 * x )%, where x = scroll level

Scroll caps at level 20

Upgrade cost for next level = 5 * 3^( x - 1 )

Total upgrade cost to reach scroll level x = 2.5 * ( 3^( x - 1 ) - 1 )

Level Decreases DASH and SUPER DASH ki usage and increases max ki by X% To Next Level Total Cost
1 5% 5 0
2 10% 15 5
3 15% 45 20
4 20% 135 65
5 25% 405 200
6 30% 1,215 605
7 35% 3,645 1,820
8 40% 10,935 5,465
9 45% 32,805 16,400
10 50% 98,415 49,205
11 55% 295,245 147,620
12 60% 885,735 442,865
13 65% 2.66E+6 1.33E+6
14 70% 7.97E+6 3.99E+6
15 75% 23.91E+6 11.96E+6
16 80% 71.74E+6 35.87E+6
17 85% 215.23E+6 107.62E+6
18 90% 645.70E+6 322.85E+6
19 95% 1.94E+9 968.55E+6
20 100% - 2.91E+9
Scroll of Dangerous Reputation
Decreases number of enemies on each Planet Patrol stage by x, where x = scroll level

Upgrade cost for next level = 100 * 1000^( x - 1 )

Total upgrade cost to reach scroll level x = 100/999 * ( 1000^( x - 1 ) - 1 )

Level Decreases number of enemies on each Planet Patrol stage by X To Next Level Total Cost
1 1 100 0
2 2 100,000 100
3 3 100M 100,100
4 4 100B 100.1M
5 5 100T 100.1B
6 6 100Q 100.1T
7 7 100,000Q 100.1Q
8 8 100Q1 100.10Q
9 9 100,000Q1 100.1Q1
10 10 100Q2 100,100Q1
11 11 100,000Q2 100.1Q2
12 12 100Q3 100,100Q2
13 13 100,000Q3 100.1Q3
14 14 100Q4 100,100Q3
15 15 100,000Q4 100.1Q4
16 16 100Q5 100,100Q4
17 17 100,000Q5 100.1Q5
18 18 100Q6 100,100Q5
19 19 100,000Q6 100.1Q6
20 20 100Q7 100,100Q6
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